It’s a pleasant inverse of an unfortunate trend in mobile games. But as you unlock more upgrades and abilities, things escalate to the point where you’ll have dozens of balls ricocheting around a level, sticking blocks hundreds of times in a single shot. The game starts out simple, tasking players with just a couple of shots and small, easy-to-shatter bricks. This is accomplished by sending a stream of bouncing balls into numerically labeled blocks, which represent the number of times that a block needs to be hit before it breaks. Players are tasked with burrowing down as far as they can into the core of a planet. Gameplay in Holedown is similar to last year’s free-to-play chartopper Ballz (created by the controversial Ketchapp Games, who created the viral hit 2048). But his latest project, Holedown (available on the App Store and Google Play for $3.99), ditches the complicated puzzle and strategy aspects for a more approachable arcade experience that’s nearly impossible to put down. Martin Jonasson is the developer behind some of the most acclaimed mobile games around: twofold, inc.
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